Mouse Sensitivity Converter — All FPS Games (2026)

Pro range: 400–1200
Your eDPI
cm / 360°
Pro Average 800
Status

Compare vs Pro Players

ZywOo
800 eDPI (400 DPI × 2)
NiKo
612 eDPI (400 DPI × 1.53)
s1mple
1236 eDPI (400 DPI × 3.09)
device
728 eDPI (400 DPI × 1.82)
m0NESY
720 eDPI (800 DPI × 0.9)
⚡ You

Powered by edpicalculator.net

To convert Valorant sensitivity to CS2, multiply your Valorant sensitivity by 3.18182. This keeps your cm/360 — the physical mouse distance for a full rotation — identical in both games. This page explains the exact formula, why the games use different numbers, and gives you a full conversion table for common pro settings.

TRY – EDPI Calculator

The Valorant to CS2 Conversion Formula

CS2 Sensitivity = Valorant Sensitivity × 3.18182

Valorant Sensitivity = CS2 Sensitivity ÷ 3.18182

This multiplier comes directly from the ratio of the two games’ yaw values:

Valorant yaw: 0.07 degrees per mouse count

CS2 yaw: 0.022 degrees per mouse count

Ratio: 0.07 ÷ 0.022 = 3.18182

The yaw value is the number of degrees your view rotates per raw mouse count at sensitivity 1.0. Because Valorant’s yaw (0.07) is higher than CS2’s (0.022), Valorant sensitivity numbers are always smaller than their CS2 equivalents for the same physical feel.

Valorant to CS2 Conversion Table

Valorant SensitivityCS2 EquivalentDPIcm/360Pro Reference
0.270.85980059.9 cmyay
0.300.95580053.9 cmCommon low sens
0.331.05080049.0 cmZekken
0.351.11480046.2 cmAspas
0.371.17780043.7 cmnAts
0.401.27380040.4 cmTenZ
0.421.33680038.5 cmDemon1
0.431.36880037.7 cmcNed
0.501.59180032.4 cmCommon mid sens
0.7852.49840041.2 cmScreaM

CS2 to Valorant Conversion Table

CS2 SensitivityValorant EquivalentDPIcm/360Pro Reference
0.8590.27080059.9 cmSame as yay
1.530.48140067.9 cmNiKo
1.820.57240057.1 cmdevice
2.00.62940051.9 cmZywOo
2.50.78640041.5 cmCommon mid
3.090.97140033.6 cms1mple
0.90.28380057.8 cmm0NESY

Why You Cannot Compare eDPI Between Valorant and CS2

A common mistake is assuming that matching eDPI between the two games will produce the same feel. It will not, because eDPI does not account for yaw values.

Example: Aspas uses 800 DPI × 0.35 sensitivity in Valorant = 280 eDPI. His CS2 equivalent sensitivity is 1.114, giving 800 × 1.114 = 891 eDPI. The eDPI numbers are completely different but the physical mouse movement is identical — both give 46.2 cm/360.

Always use cm/360 to compare sensitivity across different games, not eDPI. eDPI is only useful for comparing settings within the same game.

Why the Feel May Still Be Slightly Different

Even with a mathematically perfect conversion, CS2 and Valorant can feel slightly different for three reasons:

  • FOV difference. Valorant has a fixed horizontal FOV of 103 degrees. CS2 defaults to approximately 106.26 degrees at 16:9. A wider FOV makes crosshair movement appear slightly faster visually even at the same cm/360. Most players adapt within a few sessions.
  • Movement speed. Valorant’s movement is slower and more deliberate than CS2. A sensitivity that feels appropriate for CS2 strafing may feel slightly too fast for Valorant’s slow-peek meta.
  • Input processing. CS2 uses Source 2 with very low input latency. Valorant uses Unreal Engine 4 with slightly different input buffering. The mathematical conversion is accurate but the engine feel differs at the margins.

Scoped Sensitivity Conversion

Hipfire converts cleanly with the 3.18182 multiplier. Scoped sensitivity is more complex because the two games handle zoom differently.

WeaponValorant SettingCS2 Equivalent SettingNotes
Operator / AWPScoped Multiplier 1.0zoom_sensitivity_ratio_mouse 1.0Default — most pros use this
Marshal / SSG 08Scoped Multiplier 1.0zoom_sensitivity_ratio_mouse 1.0Same as above

Both games default scoped sensitivity to 1.0 (same as hipfire). Most pros leave this at 1.0. If you prefer slower scoped sensitivity, set the multiplier below 1.0 in both games to the same value for consistency.

mouse sensitivity converter tool

Step by Step: How to Convert Your Sensitivity

Valorant to CS2:

  1. Open Valorant → Settings → General → Mouse. Note your sensitivity (e.g. 0.35).
  2. Multiply by 3.18182: 0.35 × 3.18182 = 1.114
  3. Open CS2 → Settings → Mouse. Enter 1.114 as your sensitivity.
  4. Keep the same DPI in both games.
  5. Enable Raw Input in CS2 and Raw Input Buffer in Valorant.

CS2 to Valorant:

  1. Open CS2 → Settings → Mouse. Note your sensitivity (e.g. 2.0).
  2. Divide by 3.18182: 2.0 ÷ 3.18182 = 0.629
  3. Open Valorant → Settings → General → Mouse. Enter 0.629.
  4. Keep the same DPI in both games.

Common Conversion Mistakes

  • Changing DPI between games — keep DPI identical in both or recalculate using the full formula
  • Trying to match eDPI instead of cm/360 — eDPI cannot be compared across games with different yaw values
  • Using the wrong multiplier — some older guides cite 3.37 which is a monitor-distance matching method, not a cm/360 match. The correct cm/360 multiplier is 3.18182
  • Forgetting to check m_yaw in CS2 — the default is 0.022 and the formula assumes this. If you changed m_yaw in your CS2 config the standard multiplier will not be accurate
  • Not enabling Raw Input — without Raw Input in CS2 and Raw Input Buffer in Valorant, Windows pointer settings can alter your effective sensitivity

Frequently Asked Questions

What is the exact Valorant to CS2 sensitivity multiplier?

The exact multiplier is 3.18182, derived from dividing Valorant’s yaw value (0.07) by CS2’s yaw value (0.022). Multiply your Valorant sensitivity by 3.18182 to get the CS2 equivalent at the same DPI. This preserves your cm/360 exactly between both games.

Why is CS2 sensitivity so much higher than Valorant?

Because CS2 uses a lower yaw value (0.022) than Valorant (0.07). The yaw value determines how many degrees your view rotates per mouse count at sensitivity 1.0. Since CS2 rotates less per count, you need a higher sensitivity number to produce the same physical crosshair movement on screen.

Does eDPI match between Valorant and CS2 after converting?

No and it should not. After conversion your cm/360 matches, but your eDPI numbers will be different because the games use different yaw values. This is expected and correct. Your Valorant eDPI of 280 will convert to a CS2 eDPI of approximately 891 — both produce exactly 46.2 cm/360.

Will the converted sensitivity feel exactly the same?

Your physical mouse movement per 360-degree rotation will be mathematically identical. The visual feel may differ slightly due to FOV differences (Valorant 103 vs CS2 106.26 degrees) and engine characteristics. Most players report the converted sensitivity feels approximately 95% identical and adapt fully within a few play sessions.

Can I use the same conversion for CS2 to Apex Legends?

Yes with a different multiplier. Apex Legends uses the same yaw as CS2 (0.022), so sensitivity converts 1:1 between CS2 and Apex at the same DPI — no calculation needed. To convert Valorant to Apex, use the same 3.18182 multiplier as Valorant to CS2.